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Frameworks and inventories

How AstroShield works with ESX, QBCore, Qbox, ox_core and servers without a framework.

AstroShield does not need a framework. It works the same on a standalone server, and it adapts to the common ones when they are present.

What it does with a framework#

AreaBehavior
Spawn detectionChecks wait until a player has really loaded in, so character selection and spawning do not look like teleporting or godmode. AstroShield listens to the load events of the common frameworks.
Player statusThe dashboard's Status tab reads health, armor, hunger, thirst, job, money and inventory.
Weapon checksWeapon spawner reports that need confirmation are checked against the player's inventory first.

Supported frameworks#

FrameworkResource detectedSpawn events recognized
ESXes_extendedesx:playerLoaded, esx:onPlayerSpawn, esx_multicharacter:onCharacterSelect, esx_multicharacter:characterLoaded
QBCoreqb-coreQBCore:Client:OnPlayerLoaded, QBCore:Client:OnPlayerSpawn, qb-multicharacter:client:loadUserSkin, qb-multicharacter:client:chooseChar
Qboxqbx_coreqbx_core:client:playerLoaded, qbx_core:client:playerCharacterLoaded
ox_coreox_coreox:playerLoaded
ND Corenot detected for statusND:characterLoaded
vRPnot detected for statusvRP:playerSpawn
AnyplayerSpawned

The player status needs the framework to be started on the server. AstroShield checks them in the order ESX, Qbox, QBCore, ox_core. Hunger and thirst are read from the player's metadata, or from esx_status on ESX servers that use it. If none is running, only health and armor are available.

A spawn event only gives a short grace period when a spawn really happened, for example a first spawn, a new ped or a recent death. Triggering these events by hand does not switch the checks off.

Inventories#

Weapon-related detections can raise a report that says "verify this against the inventory". For those, AstroShield asks the inventory what the player owns:

  • If the inventory knows the weapon, nothing happens.
  • If the server has no supported inventory, nothing happens either. These reports are never punished without a way to verify them.

Supported inventories include ox_inventory and the inventories built into ESX, QBCore and Qbox. A custom inventory is simply not consulted. To avoid false positives with one, tell AstroShield about weapons it hands out, see Allowances and the recipes.

Standalone and other frameworks#

On a server without any of these frameworks, or with a custom one, AstroShield still protects the server. The difference is:

  • the dashboard's Status tab only shows health and armor,
  • spawn detection falls back on playerSpawned, and on noticing that the player has control of their ped with no loading screen, menu or script camera in the way,
  • your scripts should announce legitimate teleports, heals and spawns. See Allowances.

Script events that AstroShield treats specially#

A few popular ESX events get a lower rate limit in the event protection because they are abused often: esx_policejob:handcuff, esx-qalle-hunting:reward and esx:giveInventoryItem.